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Blender is a poster child of industry disruption without violence.
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Macs used to be fairly common in creative industries, but have become less so as Apple's pro offerings had been pretty underwhelming until Apple Silicon came around, and I don't think that's going to change overnight since firms will have invested heavily in Windows/圆4 infrastructure, and the limitations of the Apple Silicon lineup to date w/r/t graphics power and expandability can still be a pain point for them.Ĭlick to expand.Not just Blender, but Python as well a core dependency on a number of important projects including Blender. Maya is, I think, still pretty popular in the VFX industry, though like most products that Autodesk owns, it's been subject to a long period of neglect and is starting to lose market share to competitors. DWG format (the de-facto 2D CAD interchange format in the industry) and vice-versa. (I hope that the sarcasm dripping off my fingers and soaking into the keyboard is coming through here.) Now that having a silver laptop with a light-up Apple logo is no longer the status symbol it used to be, they're pretty rare in practice - and coincidentally, AutoCAD is more or less legacy software at this point, only used as a tool for cleaning up drawings exported from more sophisticated BIM tools into.
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Used to be that in architecture, every Big Shot Design Architect in a given firm would insist that they needed a Mac to do their Very Important Design Work, since Macs were Made For Designers.
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